Mod Medieval Kingdoms Total War 1212 Ad

понедельник 28 январяadmin

Apr 1, 2017 - Medieval Kingdoms: Total War is a mod for Total War: Attila, created. Middle ages, set in the starting year of 1212 AD going until 1453 AD. New 1212 Ad Medieval Mod Campaign Total War Medieval Kingdoms 1212ad France 1. Medieval Kingdoms Total War 1212 AD: Byzantine Campaign Gameplay #1.

A subreddit for all of those who love the Total War series. Post your strategies, thoughts, links and reviews here. • Recent Announcements • TW • 3K • 3K • 3K • Q&A Rules • All posts must be related to the Total War series. • Don't derail threads with off-topic memes or controversy. • Provide context for screenshots. • Do not link or request pirated material. • Do not abuse other participants.

• Giveaways and contests must be approved beforehand by the moderation team. • Keep self-promotion reasonable. Elementi di fisica 2 mazzoldi pdf merge. • Flair your posts with the relevant game. Filter Content • • • • • • • • • • • • • • • • • • Community Resources • • • • • • • • • Subreddits Total War Subreddits • • Strategy Subreddits • • Interesting Subreddits • • • • Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! The long awaited Medieval Kingdoms Total War 1212 AD Campaign has finally hit Alpha! Its not available to the public and is currently being run through the ringer by a team of testers, but I was given the opportunity to play it for myself, and after 6 or so hours of 3 separate campaigns, I've been having a blast.

Its not remotely finished yet, there are Wonders, faction specific mechanics and scenarios, siege assets for a more Medieval vibe and plenty of other things still being worked on, but the attention to detail, unit models, and variety are really impressive. Some highlights from my sessions so far include starting the campaign with Otto IV as the Holy Roman Empire immediately excommunicated from the Catholic Church, and watching as in the first 5 turns many of my tributaries DoWed me and the Papacy flexing its muscles and working to get many of the major factions of mainland Europe marching on my doorstep. Some factions (like the HRE) start off quite powerful, with good starting units, easy access to Knights, and a strong economy, but have a rough start position that quickly sees them beset on all sides.

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The Ayyubid Sultanate begins with a well established Empire, but Crusaders on their doorstep in Antioch and Acre, and the 4th Crusade only moments away. There IS a Pope mechanic, a War Weariness mechanic, unique event chains, and just a whole lot of Medieval flavor. I'll leave the mod team themselves to answer questions regarding tentative release dates or anything like that, but the public release of this campaign has me excited! Its shaping up well • • • • • •. I was sold until he said the battles are like DEI and I saw two huge blobs of cav hit each other in a massive charge and NOBODY DIED. Like fuck off with that sort of combat it isn't fun or realistic, yes casualties were much lower in actual historical battles than in Total War, but not so low that two giant groups of cav would slam into each other and nobody would die.